Master Syllabus CS1303, Programming Logic and Design

Credits 3 Lab Hours 0 Lecture Hours 3 Clinical Hours 0
This course is an introduction to programming concepts that emphasizes good style and logical thinking. General programming concepts are introduced and key concepts of structure are defined. Students will learn to recognize programming concepts and will learn the importance and the advantages of writing structured programs. Students will learn to recognize looping structures, decision making structures, control breaks and arrays and will learn fundamentals in developing programs that include these structures. For each unit of credit, a minimum of three hours per week with one of the hours for class and two hours for studying/preparation outside of class is expected.

For each unit of credit, a minimum of three hours per week with one of the hours for class and two hours for studying/preparation outside of class is expected.

Program and/or Department Mission Statement

The CIS Program will provide superior learning opportunities in the area of information technology utilizing current technology to enable all students to archive their career and/or educational goals.

SCCC Outcomes

Outcome #1: Read with comprehension, be critical of what they read, and apply knowledge gained from their reading to broader issues of the day.

Outcome #5: Demonstrate the ability to think critically by gathering facts, generating insights, analyzing data, and evaluating information.

Outcome #6: Exhibit skills in information and technological literacy.

Course Outcomes

Upon completion of the Programming and Logic Design course with 80% or higher mastery of course competencies, the student should be able to:

  1. Understand problem-solving concepts and their applications
  2. Utilize procedural programming and object-oriented techniques to create a program algorithm
  3. Employ sequential, selection and iteration constructs in the development of program modules
  4. Utilize hierarchy charts, flowcharts, and pseudo-code for program documentation
Course Outline
  1. Introduction to Computers and Programming
  2. Input, Processing, and Output
  3. Modules
  4. Decision Structures and Boolean Logic
  5. Repetition Structures
  6. Functions
  7. Input Validation
  8. Arrays
  9. Sorting and Searching
  10. Files
  11. Menu-Driven Programming
  12. Text Processing
  13. Recursion
  14. Object-Oriented Programming
  15. GUI Applications and Event Driven Programming
Instructional Methods
  1. Classroom lecture
  2. Classroom discussion
  3. Handouts
  4. Hands-on lab exercises, team projects
  5. Related readings and reports from computer/technology periodicals
  6. Instructors will enforce the Academic Honor Code & Cheating Policy as set forth in the SCCC College Catalog. Students who fail to adhere to this policy will receive an F for the course's final grade unless otherwise stated in the instructor's course policies.
Instructional Resources and Materials
  1. Handouts
  2. Hands-on lab exercises, team projects
  3. Related readings and reports from computer/technology periodicals
Methods of Assessment

Outcomes 1, 5, and 6 will be assessed by:

  1. Hands-on lab assignments, quizzes, and exams will assess student knowledge of the material covered in class.
  2. Group assignments and projects will assess student's ability to think critically by gathering and analyzing data and generating insight into problem-solving methodology.
Americans with Disabilities Act (ADA) Statement

Under the Americans with Disabilities Act, Seward County Community College will make reasonable accommodations for students with documented disabilities. If you need support or assistance because of a disability, you may be eligible for academic accommodations. Students should identify themselves to the Mental Health Counselor at 620-417-1106 or go to the Student Success Center in the Hobble Academic building, room A149.

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